This time, we’re whoever we want to be, a blank slate really as our custom protagonist doesn’t even have a voice of his own. In Far Cry 3, players assumed the role of Jason Brodie. I don’t want to get into specific references, because when you do a game that wide and that large, every mission is a little story. Jean-Sebastien Decant: I think I would say none of them and all of them. Were spaghetti westerns and other cowboy movies an influence on the narrative design of Far Cry 5? I feel like I’m the cowboy who came riding into a town under siege by a charismatic villain, who has plenty of guns for hire and no qualms about getting his way.
In Far Cry 5, I can’t help but feel like I’m playing a modern-day western. Here’s what he had to say about the 50 Shades of Crazy that is Far Cry 5. I needed some answers to certain questions, and fortunately I managed to sit down with Far Cry 5 narrative director Jean-Sebastien Decant, as he preached the good gospel to me.
FAR CRY 4 CAST SERIES
Which makes for an intriguing setup in Ubisoft’s character-driven series of shooting and survival. This week saw me briefly jet off to London for some early access into the untamed frontiers of Montana, a vast and mountainous region that had recently become infested with a new breed of crazy in Far Cry 5.Ī preacher’s flock is on the loose, the end times are upon the citizens of Fall’s End and someone has to take a stand against Joseph Seed and his church. That’s what I love about video games, because the only thing better than enjoying an interactive experience is sharing that joy with the people who crafted it and learning more in the process. Secrets, Easter eggs and in-jokes that a team of hard-working developers are privy to and more than happy to share with fans. The same could also be said for talking to the people who spent years developing it, toiling away and burning the midnight oil to bring you the very product that you now hold in your hands.
There’s a ton that you can learn about a game from going hands-on with it.